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Features Intended For Release

We welcome input from the community and would love to get ideas and suggestions as we develop this Early Access title. That being said, we've got a solid idea of the features we intend to have for the full release of AS+CEND and we've listed them here along with their current progress. As we get ideas and feedback from the community we'll update this roadmap to accommodate new requets and ideas. Check back here if you are curious about what we're working on!

Ship Frames

117.0式 Hien-class Standard Patrol Frame Done!
A classic combat vessel frame that's seen heavy use since the days of the Secession Wars. Sturdy with support for a powerful weapons grid, the current standard variant comes with a Hailstorm RWS, two Lightforge PPWs and a ProxDet DRF.
117.1式 Hien-class Assault Patrol Frame Done!
An assault variant of the Hien-class patrol craft. This frame layout is intended for longer sustained combat operations and sacrifices the ProxDet drones in favor of two Hailstorm RWS's along with two Lightforge PPWs to allow this frame to unleash an extended barrage of fire against enemy vessels.
117.2式 Hien-class Command Patrol Frame Done!
An command variant of the Hien-class patrol craft. This frame layout alternative is designed to have a stronger short-term effective firepower than the standard variant. It is often used as a troubleshooter in larger engagements, where a quick burst of firepower can turn the tide of the battle.
SN-F1/S Pisces Standard Recon Frame Done!
The Pisces Recon vessel is a frame used throughout the SolAdmin for recon or scout roles. In a pinch these may also serve as fleet support craft. The standard layout includes a single Bulwark FLD module which can shield itself and its allies, as well as two Novalance PPWs and a single Cascade BPE.
SN-F1/C Pisces Support Recon Frame Done!
An support variant of the Pisces recon craft designed that has been designed to support two FLD modules. This layout is designed to offer the Pisces frame a stronger support option, doubling the amount of Bulwark FLD modules available for use at the cost of one of the Novalance PPWs.
SN-F1/A Pisces Assault Recon Frame Done!
An assault variant of the Pisces recon craft. This frame layout is intended for longer sustained combat operations and sacrifices the ProxDet drones in favor of two Hailstorm RWS's along with two Lightforge PPWs to allow this frame to unleash an extended barrage of fire against enemy vessels.
Tanker Frame Working on it!
An in-development frame designed around the concept of speed control and manipulation. Sturdier than the other two, this frame is expected to slowly wear it's enemies down and pounce on them when their resources are exhausted.
Tanker Frame, Variant 1 Working on it!
A variant of the tanker frame that is intended to offer more in the way of control in exchange for reduced firepower.
Tanker Frame, Variant 2 Working on it!
A variant of the tanker frame that is intended to offer greater firepower but with reduced engagement control capacity.

Equipment

Lightforge Pulse Projector Weapon Done!
By emitting quick bursts of enegy in rapid succession, Pulse Projector Weapons are designed to overload energy field shields and impart massive thermal damage to hulls. The Lightforge design fires two six-shot bursts, the first for destroying the opponent's shield and the second to impact massive damage to their vessel frame.
Hailstorm Railed Weapon System Done!
Railguns are a common weapon system designed for efficiently breaking kinetic shields and delivering massive blows to ship hulls. The Hailstorm RWS uses residual energy from each launch to increase the charge speed of the next slug: this results in increasingly fast fire rate as the weapon fires.
ProxDet Drone Fabricator Done!
Drone Fabricator modules are common on many vessels, military or civilian. Most are multi-purposed and can produce drone types as needed, but combat drone fabricators are designed to produce only one drone type due to resource and time requirements. This module creates explosive drones that will wait for an enemy vessel to get near before burning towards them and attempting to detonate against their hull.
Novalance Pulse Projector Weapon Done!
By emitting quick bursts of enegy in rapid succession, Pulse Projector Weapons are designed to overload energy field shields and impart massive thermal damage to hulls. The Novalance design fires three overpowered two-shot bursts that maintain cohesion for a long distance. Because of the overloaded nature of this design, the frame is anchored spatially during the fire cycle.
Cascade Beam Particle Emitter Done!
Beam Particle Emitters produce a torrent of high-energy particles that designed to batter away at physical barriers and quickly fracture ship hulls. Because of the unstable and high energy nature of this weapon, maintaining a coherent particle beam at significant range is quite difficult and most combat-ready BPEs are designed for short range engagements.
Bulwark Field Generator Done!
Only a few shields have the power grid throughput needed to properly run a Field Generator module. The fields produced by these FLD modules can have a variety of useful effects, but most of these are short lived as the energy requirements quickly multiply as the field is maintained. The Bulwark FLD creates field of reduced absolute velocity in a shell around a few ships, resulting in reduced damage from both kinetic and energy weapons while the field as active. This means that ships covered by Bulwark FLD take significantly reduced damage to its hull while the effect can be maintained.
Tanker lance gun Working on it!
Under active design and development!
Tanker side guns Working on it!
Under active design and development!
Tanker support modules Working on it!
Under active design and development!

Combat Modes and Arenas

Tutorial Done!
A lesson in Ascendant skills. The tutorial is designed to teach new players the basic skills required to fight with AS+CEND vessels.
Practice Done!
Combat with other Ascendants is tough! The Practice mode pits you against AI controlled vessels that are designed to adapt to your skill level. Use this mode to gain confidence and explore your vessel's capabilities.
Training Arena Planned
An area to experiement with frames and abilties.
Duel Done!
Face off directly against another Ascendant as you see who's the better combat pilot. This 1v1 mode tests each pilots combat skills with no game mode gimmicks other than kill the other player!
Skirmish Done!
This 2 vs 2 mode is an exciting round-based team combat mode where each team's combat ability will be tested. This mode adds the elements of coordination and distraction to the already deep and complex 3D space combat that you can experience in the 1 vs 1 Duel mode.
Battles Planned
Battles are larger fights between groups of 3 or more Ascendants. With interesting match objectives, this mode tests each team's coordination and group combat prowess.
Patrols Planned
A single player rogue-like mode where you take your AS+CEND vessel on patrols against pirates, saboteurs, and military elements.